Army paratroopers react to indirect fire during combat training
// FIELD MANUAL · PATROLLING & TACTICS · 2026
TACTICS · BATTLE DRILLS · DOCTRINE

React to Indirect Fire

COMBAT TRAINING · EXERCISE JUSTIFIED ACCORD · ISIOLO, KENYA · FEB 23, 2023 · U.S. ARMY PHOTO / SGT. CHRISTIAN DELA CRUZ

WRITTEN BY A RANGER GRADUATE · REAL EXPERIENCE · ZERO SPONSORED OPINIONS

Indirect fire gives you a half-second of warning, and the drill turns that half-second into reflex. This is React to Indirect Fire, step by step: the “INCOMING” call, down into cover, then a fast, dispersed move out of the impact area to a rally point, with an animated top-down walkthrough of the whole drill.

BD 9 SQUAD DRILL ANIMATED WALKTHROUGH ATP 3-21.8 SOURCED ZERO SPONSORED OPINIONS
// BATTLE DRILL 9A · SQUAD
UPDATED SEP 29, 2026

React to Indirect Fire

Mortars and artillery are observed and adjusted, so the impact area is the one place you cannot stay. Hit the deck for the first rounds, take the leader's direction and distance, and clear the beaten zone fast. Here is the drill, step by step, the way it runs on the ground.

// STEP-BY-STEP AUTOMATION

Interactive Walkthrough

Hit play and watch the drill unfold from above, or step through it at your own pace. Gold is A Team, blue is B Team, white is the squad leader, red is the enemy. Every movement on the map matches the written steps below.

// BD 9A · REACT TO INDIRECT FIRE · SQUAD (9 PAX) TOP-DOWN · 1 PX = 0.6 M · CONTOURS EVERY ~5 M
WOODLINE TRAIL DITCH DEPRESSIONS // MOVEMENTSQUAD COLUMN, FIRE TEAM WEDGESA TEAM LEADS, SL CENTER, B TRAILSARs ON OPPOSITE FLANKSDISPERSED: ONE ROUND, ONE MAN FIRST VOLLEY // THE ALERT"INCOMING!" LOUD, FROM ANYONEREPEATED DOWN THE SQUADNO WAITING TO BE SUREPOINT THE DIRECTION IF YOU KNOW IT THE SHEAF WALKS ONTO US // IMMEDIATE ACTIONPRONE OR THE NEAREST COVERDITCH, DEPRESSION, ANYTHING THATSTOPS FRAG: LOW, SMALL, OFF YOUR FEETNOBODY RUNS THROUGH A BEATEN ZONE 128"EIGHT O'CLOCK, FOUR HUNDRED!" // MOVE ORDERCLOCK DIRECTION + DISTANCE12 O'CLOCK = THE WAY WE WERE WALKING"EIGHT O'CLOCK, FOUR HUNDRED!"CALL 400 SO THE LAST MAN CLEARS 300RALLY POINT: WHERE WE LINK UP // ACCOUNTABILITY: NOWA TL: "A TEAM UP, FOUR!"B TL: "B TEAM UP, FOUR!"HEADCOUNT BEFORE THE MOVE, SO NOCASUALTY IS LEFT IN THE IMPACTAREA. THEN GO, BEFORE THEYBRACKET US. 8 O'CLOCK · 400 M · FAST AND SPREAD OUTWEDGES POINT THE WAY WE ARE GOING THE ADJUSTED VOLLEY LANDSWHERE WE WERE RALLY POINT · 400 MBEHIND THE RISE, IN THE WOODLINE 360: EVERY MAN ON A KNEE,FACING OUT. SL IN THE MIDDLE // CONSOLIDATESECURITY FIRST: 360, SECTORSRE-CONFIRM THE COUNT: ALL 9ACE: AMMO, CASUALTIES, EQUIPMENTTREAT FRAG WOUNDS, EVAC PRIORITYWATER, SENSITIVE ITEMSSTAY SPREAD OUT: ONE ROUND, ONE MAN // SHELL REPORT TO THE PLDIRECTION THE FIRE CAME FROMOUR GRID · TIME OF THE IMPACTSTYPE AND NUMBER OF ROUNDSEFFECT: CASUALTIES, DAMAGETHEN: CONTINUE THE MISSION TL AR GR RM SL TL AR GR RM N 50 M A TEAM B TEAM SQUAD LEADER IMPACTS LOW RISE
// PHASE 0 OF 6

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// THE STANDARD

Task · Conditions · Standards

// TASK

React to indirect fire: on the alert “INCOMING,” soldiers immediately take cover, then move rapidly in a leader-directed direction and distance out of the impact area to a rally point, and report the contact to higher.

// CONDITIONS

The squad is moving and conducting operations when any soldier gives the alert “INCOMING,” or a round impacts nearby.

// STANDARDS

Soldiers immediately seek the best available cover; the unit moves out of the impact area to a designated rally point in the direction and distance ordered after the impacts; unit leaders report the contact to higher headquarters.

// THE SEQUENCE

The Full Sequence

// REHEARSE IT FIRST

Squads that walk this drill on a terrain model before stepping off run it clean the first time live — build the objective, talk every phase.

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// TALK THE DRILL

Comms & Reports

The Alert

One word, from anyone, instantly:

  • “INCOMING!” — loud, repeated down the squad
  • No waiting for confirmation — first warning is the only warning
  • Point the direction of the incoming if known

Immediate Action

What every soldier does without an order:

  • Prone or nearest cover during the impacts
  • Defeat fragmentation — get low, get small
  • Stay off your feet while rounds are landing

The Move Order

The leader’s call that gets the squad out:

  • Direction — clock direction or azimuth
  • Distance — how far to clear the beaten zone
  • Rally point — where to link up
  • Accountability — team leaders count their men before the move: "A Team up, four!"

When to Move

Timing the bound out of the beaten zone:

  • Cover during the impacts
  • Move rapidly as the impacts pause
  • Stay dispersed — never bunch into one round

Shelling Report — to Higher

So counter-fire and higher can answer it:

  • Direction the fire came from
  • Location / your grid · time
  • Type of fire and effect — casualties, area

At the Rally Point

Re-cock the squad after the impacts:

  • 360 with the SL in the middle, then re-confirm the count
  • ACE · treat casualties · evac priority
  • Reorganize and continue the mission
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Where Squads Fail This Drill

Standing Up or Running During the Volley

Fragmentation sprays out and up — a soldier upright in the beaten zone while rounds are landing is the most exposed target on the field. Get prone or into cover for the initial impacts, then move.

Bunching Up

Indirect fire turns a clustered squad into a single mass-casualty target. Disperse on the move and stay dispersed through the rally point — one round should never be able to reach two soldiers.

Moving With No Direction or Distance

Without a clear direction, distance, and rally point, the squad scatters in three directions out of the beaten zone and fragments. The leader’s order has to answer all three.

Staying in the Impact Area

Indirect fire is observed and adjusted — the second volley walks onto where the first one landed. The impact area is the one piece of ground you must leave, and leave fast.

Moving the Wrong Way

Moving toward the observer, into more impacts, or across the gun-target line wastes the bound. Move out of the beaten zone on the leader’s azimuth, not toward the noise.

Not Reporting the Direction of Fire

Higher and the supporting guns can’t answer indirect fire they don’t know about. Report the direction of the incoming and the situation so it can be suppressed or counter-fired.

// SOURCES

References

ATP 3-21.8 — Infantry Rifle Platoon and Squad, Jan 2024 (Appendix E, Battle Drill 9A: React to Indirect Fire While Dismounted, Squad · 07-SQD-D9504) · TC 3-21.76 — Ranger Handbook · TC 3-21.8 — Infantry Platoon and Squad Collective Tasks · Personal experience: live-fire and field training, JRTC rotations
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