Battle Drills
// FIELD MANUAL · PATROLLING & TACTICS · 2026
TACTICS · BATTLE DRILLS · DOCTRINE

Break Contact

LIVE-FIRE BATTLE DRILLS · ADVANCED LEADERS COURSE · JB MCGUIRE-DIX-LAKEHURST, NJ · JUL 25, 2024 · ARMY NATIONAL GUARD PHOTO / SGT. MICHAEL SCHWENK

WRITTEN BY A RANGER GRADUATE · REAL EXPERIENCE · ZERO SPONSORED OPINIONS

When the enemy is too strong to assault, you leave on your own terms. This is Break Contact, step by step — return fire, suppress, screen with smoke, and bound away by teams to a rally point, with an animated top-down walkthrough of the whole drill.

BD 3 SQUAD DRILL ANIMATED WALKTHROUGH ATP 3-21.8 SOURCED ZERO SPONSORED OPINIONS
// BATTLE DRILL 3A · SQUAD
UPDATED SEP 29, 2026

Break Contact

Not every fight is one you should win. When the enemy has the numbers or the position, the smart move is to disengage — cleanly, violently, and on your terms. Break Contact is the drill that gets a squad off the X using fire and movement: suppress, screen, and bound away by teams until the enemy can no longer touch you. Here is the whole drill, step by step, the way it runs on the ground.

// STEP-BY-STEP AUTOMATION

Interactive Walkthrough

Hit play and watch the drill unfold from above, or step through it at your own pace. Gold is A Team, blue is B Team, white is the squad leader, red is the enemy. Every movement on the map matches the written steps below.

// BD 3A · BREAK CONTACT · SQUAD (9 PAX) TOP-DOWN · 1 PX = 0.5 M · CONTOURS EVERY ~5 M
WOODLINE TRAIL EFFECTIVE FIRE FROM THE HIGH GROUND ENEMY FIRE: NO LONGER EFFECTIVE // CONTACT: THE 3 DsDIRECTION: "RIGHT FRONT, ONE O'CLOCK"DISTANCE: "TWO HUNDRED METERS"DESCRIPTION: "MG TEAM, HIGH GROUND,LARGER FORCE" B TEAM: FLANK + REAR SECURITY // THE DECISIONENEMY: MORE GUNS, HIGH GROUNDTHEY OWN THE TERRAIN. WE DO NOTHAVE 3-TO-1. THIS IS A FIGHT TOLEAVE BEFORE WE ARE DECISIVELYENGAGED (FIXED, CAN'T MANEUVER). // "BREAK CONTACT"A TEAM: BASE OF FIREB TEAM: MOVEDIRECTION: EIGHT O'CLOCKDISTANCE: THREE HUNDREDLINK UP: RALLY POINT ONE // A TL FIRE COMMANDS"SAW, MG TEAM, ONE O'CLOCK, TWOHUNDRED. CYCLIC. FIRE!""GRENADIER, 40 MIKE-MIKE ON THEGUN. FIRE!" THEN: "SAW, RAPID,KEEP THEM DOWN." 40MM ON THE GUN SL REQUESTS IDF THROUGH THE PL SMOKE ONLY IF THE GROUNDGIVES NO COVER B TEAM TO SBF, OFFSET RIGHTNEVER IN FRONT OF A TEAM'S GUNS // HANDOVERB TEAM SET AND FIRING = A TEAMIS COVERED. NO SIGNAL NEEDED:THE GUNS ARE THE CUE.SL SITS BEHIND B'S AR, OUT OFHIS SECTOR, THEN MOVES WITH A. A PEELS STRAIGHT BACK, 3-5 S RUSHESSETS ON LINE, OPENS FIRE AGAIN B BOUNDS BACK PAST A, SETS, FIRES BREAK CLEAN: NEW AZIMUTH, WEDGESRP 1 IS ~1 KM WEST (NOT TO SCALE) RALLY POINT 1 360: EVERY MAN ON A KNEE,FACING OUT. SL IN THE MIDDLE // CONSOLIDATESECURITY FIRST: 360, SECTORSHEADCOUNT: ALL 9, BY TEAM LEADERACE: AMMO, CASUALTIES, EQUIPMENTCROSS-LEVEL MAGS: MANEUVER TEAMGIVES TO THE BASE OF FIREWATER, SENSITIVE ITEMS, REPORT // SALT TO THE PLSIZE: REINFORCED SQUAD, MGACTIVITY: WE BROKE CONTACTLOCATION: HILL 214, GRIDTIME: NOW. THEN: CONTINUE MISSION // MOVEMENTSQUAD COLUMN, FIRE TEAM WEDGESA TEAM LEADS, SL CENTER, B TRAILSARs ON OPPOSITE FLANKSSPACING SET BY TERRAIN (METT-TC) MG TL AR GR RM SL TL AR GR RM N 50 M A TEAM B TEAM SQUAD LEADER ENEMY HIGH GROUND HILL 214
// PHASE 0 OF 10

// LEADER FOCUS

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// THE STANDARD

Task · Conditions · Standards

// TASK

Break direct-fire contact with an enemy force and disengage the squad using fire and movement, when continuing to fight is not the right call.

// CONDITIONS

The squad is moving as part of a larger force on a movement to contact or attack. It makes direct-fire contact with an enemy force, and the leader decides to break contact rather than assault.

// STANDARDS

The squad breaks contact using fire and movement and continues to move until the enemy can no longer observe or place fire on it. Every soldier is accounted for and the leader reports the contact to higher.

// THE SEQUENCE

The Full Sequence

// REHEARSE IT FIRST

Squads that walk this drill on a terrain model before stepping off run it clean the first time live — build the objective, talk every phase.

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// TALK THE DRILL

Comms & Reports

The 3 D's — First Words After Contact

Whoever sees the enemy shouts it so the whole squad hears it. No radio required.

  • Distance — "200 meters!"
  • Direction — "Right front!" / clock direction / TRP
  • Description — "MG team, larger force!"

The Break-Contact Command

One clear call that sets the whole drill in motion — by the clock method:

  • Who suppresses — "A Team, base of fire"
  • Who moves — "B Team, move"
  • Direction — clock method: "eight o'clock"
  • Distance — "three hundred"
  • Where you link up — "Rally Point One"

Fire Commands (ADDRAC)

Team leaders control the suppressing fire — point with tracers or 40mm.

  • Alert — "Gun team!"
  • Direction — "Right front!"
  • Description — "MG, base of treeline"
  • Range — "Two hundred!"
  • Assignment — "SAW, cyclic!" to win it, then "rapid" to keep them down; "Grenadier, 40 mike-mike on the gun"
  • Control — "FIRE!"

Contact Report (SALT) — to the PL

Sent up to higher as the squad disengages:

  • Size — "Reinforced squad, MG"
  • Activity — "Engaging us, we are breaking contact"
  • Location — grid, or direction & distance
  • Time — time observed / now

When to Bound — No PACE Needed

This drill does not need a PACE signal plan. The cue is the guns:

  • Front team — bounds when its leader is ready to move
  • Support team — is "set" the moment it opens covering fire
  • Open fire — means "you're covered, move"
  • Lift / shift — as the bounding element masks the guns
  • Ranger U rule — the man with a clear sector on the shooter returns fire first, then gets down; men without a sector get behind cover
  • Ranger U rule — the man with a clear sector on the shooter returns fire first, then gets down; men without a sector get behind cover
  • Ranger U rule — the man with a clear sector on the shooter returns fire first, then gets down; men without a sector get behind cover

ACE Report — at the Rally Point

Team leaders report to the SL during reorganization:

  • Ammo — count and cross-level: the base of fire shot the most, so the maneuver team gives up mags until everyone is even
  • Casualties — treat and evac priority
  • Equipment — sensitive items, weapons up
  • + Headcount — every soldier accounted for
// WRITE IT DOWN

SALUTE, ACE, and every report above gets written, not memorized — in the all-weather leader book that’s standard issue for a reason.

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// LEARN IT HERE, NOT AT JRTC

Where Squads Fail This Drill

Fighting a Battle You Should Leave

Break Contact lives or dies on a fast, honest assessment. Squads that try to slug it out with a superior force — or freeze on the decision — get fixed and finished. If you can't win it, leave it: make the call early and commit.

Bounding Without Suppression

The moving element only lives because the enemy's heads are down. Bound before the base of fire has won the firefight and you are moving men across open ground into accurate fire. Suppress first, every bound.

No Direction, Distance, or Rally Point

Without a clear clock direction, a distance, and a rally point, the squad fragments under fire and scatters in three directions. The command has to answer: who fires, who moves, which way, how far, where we link up.

Cutting Smoke & Suppression Too Early

Smoke screens the move and fire keeps the enemy down — stop either one too soon and the displacing element is exposed. Keep the obscuration up and the guns working until the squad is masked by terrain.

Not Changing Direction After the Break

Breaking line-of-sight is not the end — a squad that keeps walking the same azimuth eats the enemy's indirect fire. Once contact is broken, change direction so the enemy can't predict where you went.

Losing Accountability at the Rally Point

A break-contact that leaves a soldier behind is a failed drill. Security out, then a hard headcount and an ACE before anything else — nobody moves on until every man and every sensitive item is accounted for.

// SOURCES

References

ATP 3-21.8 — Infantry Rifle Platoon and Squad, Jan 2024 (Appendix E, Battle Drill 3A: Break Contact, Squad) · TC 3-21.76 — Ranger Handbook · TC 3-21.8 — Infantry Platoon and Squad Collective Tasks · Personal experience: live-fire break-contact lanes, JRTC rotations, Ranger School patrols
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