Combat engineers place Bangalore torpedoes at a wire obstacle during a breach
// FIELD MANUAL · PATROLLING & TACTICS · 2026
TACTICS · BATTLE DRILLS · DOCTRINE

Breach an Obstacle

BANGALORE TORPEDOES AT A WIRE OBSTACLE · 29TH BRIGADE ENGINEER BN, 3BCT, 25TH INFANTRY DIVISION · SCHOFIELD BARRACKS, HI · U.S. ARMY PHOTO / SSG. ARMANDO R. LIMON

WRITTEN BY A RANGER GRADUATE · REAL EXPERIENCE · ZERO SPONSORED OPINIONS

A wire obstacle covered by fire is not crossed — it is breached, and the breach runs on five letters: SOSRA. This is Breach of a Mined Wire Obstacle, step by step: suppress, obscure, secure, reduce, and assault through a marked lane, with an animated top-down walkthrough of the whole drill.

BD 8 BREACH DRILL ANIMATED WALKTHROUGH ATP 3-21.8 SOURCED ZERO SPONSORED OPINIONS
// BATTLE DRILL 8 · PLATOON (BREACH SQUAD SHOWN)
UPDATED SEP 29, 2026

Breach an Obstacle

Mines and wire are only as good as the fire that covers them, so the breach starts with the firefight. Suppress the far side, obscure it, secure and reduce the breach point, mark a lane, and assault through. Here is the breach drill, step by step, the way it runs on the ground.

// STEP-BY-STEP AUTOMATION

Interactive Walkthrough

Hit play and watch the drill unfold from above, or step through it at your own pace. Gold is A Team, blue is B Team, white is the squad leader, red is the enemy. Every movement on the map matches the written steps below.

// BD 8 · BREACH OF A MINED WIRE OBSTACLE · BREACH SQUAD (9 PAX) TOP-DOWN · 1 PX = 0.5 M · CONTOURS EVERY ~5 M
WOODS MINED WIRE OBSTACLE△ MINES // MOVEMENTSQUAD COLUMN, FIRE TEAM WEDGESA TEAM LEADS, SL CENTER, B TRAILSARs ON OPPOSITE FLANKSWIRE + MINES AHEAD, COVERED BY FIRE FIRE FROM THE FAR SIDE // CONTACT: THE 3 DsDIRECTION: "RIGHT FRONT, ONE O'CLOCK"DISTANCE: "ONE FIFTY, PAST THE WIRE"DESCRIPTION: "MG PLUS TWO POSITIONSCOVERING A MINED WIRE OBSTACLE" NOBODY MOVES BACKWARD OR SIDEWAYS: SECTOR MEN FIRE ANDGET DOWN, THE REST COME UP ON LINE BEHIND THE ROCKS B TEAM: FLANK + REAR SECURITY // SOSRASUPPRESS: A TEAM, FROM COVER, LEFTOBSCURE: SMOKE FAR SIDE + NEAR SIDESECURE: B TL + AR AT THE BREACH POINTREDUCE: GRAPPLE, BANGALORE, PROOFASSAULT: THROUGH THE LANE, IN FILE // A TL FIRE COMMANDS"SAW, MG, ONE O'CLOCK, ONE FIFTY,CYCLIC. FIRE!""GRENADIER, 40 MIKE-MIKE, RIGHTPOSITION. FIRE!" THEN: "SAW, RAPID." 40MM ON THE RIGHT POSITION IDF + SMOKE ON THE FAR SIDE FAR-SIDE SMOKE STAYS UP THE WHOLE DRILL NEAR-SIDE SMOKE: HIDES THE GRAPPLER B TEAM AROUND THE RIGHT, OUTSIDEA'S LAST GUN, TO THE BREACH POINT BREACH POINT // THE BREACH COMMANDBREACH POINT: RIGHT, THE LOW SPOTSUPPORT: A TEAM, FROM THE ROCKSBREACH: B TEAM (TL + AR SECURITY,RM GRAPPLES, GR BLOWS THE WIRE)ASSAULT: BOTH TEAMS THROUGH THE LANE TL + AR: NEAR-SIDESECURITY AT THE LANE "WIRE!" THROW, DUCK, DRAGHOOK EATS THE LANE MINES A SHIFTS LEFT OF THE LANE: STILL ON THE GUN AND THECENTER POSITION, WELL CLEAR OF THE BREACH TEAM GR RUNS THE GRAPPLED LANEBANGALORE IN. RM HOLDS "FIRE IN THE HOLE!" x3EVERYONE BEHIND COVER TL PROOFS: EYES ON THE GAPWIRE CUTTERS IF SHOT FAILED NEAR SIDE MARKED FAR SIDE MARKEDRM = GUIDE AT THE EXITGR: LOCAL SECURITY ON THE FAR LIP. NO KILLS YET A SHIFTS HARD LEFT: THE GUN ONLY. NOTHINGWITHIN 20 M OF THE MARKING TEAM B TEAM: FAR-SIDE FOOTHOLDAND BASE OF FIRE. A LIFTS:B IS IN ITS LANES NOW // SECURE THE FAR SIDEB TL + AR THROUGH THE LANEB TEAM ON THE FAR LIP: SAW ON THE GUN,40MM ON THE CENTER POSITIONSL AT THE LANE ENTRANCE, CONTROLSTHE PASSAGE. "LANE OPEN" SINGLE FILE THROUGH THE LANE, ONE MANAT A TIME: BOOT PRINTS ON BOOT PRINTS A FANS RIGHT OFF THE EXIT AND GETS ON LINEWITH B: ITS OWN LANES, RIGHT OF THE BREACHTEAM. B KEEPS FIRING UNTIL A IS SET A TEAM BOUNDS TOGETHER: THREE 3-5 S RUSHESON LINE, STRAIGHT UP ITS LANES, THROUGH THERIGHT POSITION. B IS SET AND FIRING B TEAM BOUNDS TOGETHER: THREE 3-5 S RUSHESON LINE, THROUGH THE GUN AND THE CENTERPOSITION. A IS SET ON THE LOA, WEAPONS UP LOA: 35 M PAST THE LAST ENEMY POSITION 360 IN THE TREES: EVERY MAN ON A KNEE, FACINGOUT WITH A SECTOR. SL IN THE MIDDLE REORG POINT: A TERRAIN FEATURE AWAY OFF THE X: 1,000 M OR ONE TERRAIN FEATURE AWAYWEST, NORTH OF THE WIRE, INTO THE WOODS · NOT TO SCALE // LOA DRILLSON LINE, FACING OUT: SECTORSBUDDY RELOAD: ONE UP, ONE DOWNREPOSITION THE SAWs ON THELIKELIEST COUNTERATTACK LANEHEADCOUNT + SENSITIVE ITEMSNO AMMO/WATER COUNT: NOT HERE // SPECIAL TEAMS (BUDDY PAIRS)EPW/CLEARANCE: A RM + B RM, TOGETHER,POSITION BY POSITION, RIGHT TO LEFT.COUNT EKIA AND WEAPONS, 5 S'SAID + LITTER: A GR + B GR. NEVER THESAW GUNNER. RUN BY THE PSG + MEDICDEMO RIDES WITH EPW/CLEARANCE // CONSOLIDATE · REORGANIZESECURITY FIRST: 360 IN THE TREES, SECTORSHEADCOUNT: ALL 9, BY TEAM LEADERACE: CROSS-LEVEL MAGS TO A TEAM (THE BASEOF FIRE). WATER. SENSITIVE ITEMS. SITREPTO THE PL. LANE STAYS MARKED + GUIDED MG TL AR GR RM SL TL AR GR RM N 50 M A TEAM B TEAM SQUAD LEADER ENEMY FAR SIDE: POSITIONS COVERING THE WIRE
// PHASE 0 OF 14

// LEADER FOCUS

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// THE STANDARD

Task · Conditions · Standards

// TASK

Conduct the initial breach of a mined wire obstacle covered by enemy fire: suppress and obscure the far side, move a breach element to the breach point, reduce the obstacle and mark a lane, and assault through to secure the far side and pass the follow-on force.

// CONDITIONS

The platoon's movement is stopped by a wire obstacle reinforced with mines that cannot be bypassed, and the enemy engages the platoon from positions on the far side of the obstacle.

// STANDARDS

The platoon breaches the obstacle and moves all personnel and equipment quickly through the breach, moves the support element and follow-on forces through, and maintains a force able to secure the far side of the breach.

// THE SEQUENCE

The Full Sequence

// REHEARSE IT FIRST

Squads that walk this drill on a terrain model before stepping off run it clean the first time live — build the objective, talk every phase.

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// TALK THE DRILL

Comms & Reports

SOSRA — The Breach Sequence

The five-step order that governs every breach:

  • Suppress — win the firefight on the far side
  • Obscure — smoke between the enemy and the breach
  • Secure — control the breach point
  • Reduce — cut wire / Bangalore / probe mines
  • Assault — through the marked lane

The Breach Command

One order that assigns the whole breach:

  • Breach point and the route to it
  • Who suppresses — SBF squad / position
  • Who reduces — breach squad
  • Who assaults — assault squad
  • Lift/shift instructions and signal

On the Obstacle — Reduce

The breaching team’s actions at the wire:

  • TL + AR — close-in security on one flank
  • GRN + RM — probe for mines, cut wire (Bangalore preferred)
  • Mark the path as you go
  • Far side secured, then signal “LANE”

Lift & Shift Off the Breach

The signal that keeps fire off the breach team and assault:

  • Shift direct fire off the breach point as the team reduces
  • Keep suppressing adjacent positions
  • Lift the moment friendlies are in the SBF's lanes: the far-side team becomes the local base of fire

Lane Marking & Guides

What turns a hole in the wire into combat power:

  • Mark the lane per SOP — entrance, far side, width
  • Post guides at the breach point
  • Pass elements single file through the marked lane

ACE / SITREP

Re-cock and report so the company can exploit:

  • Ammo — count and cross-level: the base of fire shot the most, so the breach and assault men give up mags until everyone is even
  • Casualties — treat and evac priority
  • Equipment — Bangalores, demo, sensitive items
  • SITREP to the commander · pass the follow-on force
// WRITE IT DOWN

SALUTE, ACE, and every report above gets written, not memorized — in the all-weather leader book that’s standard issue for a reason.

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// LEARN IT HERE, NOT AT JRTC

Where Squads Fail This Drill

Breaching Without Winning the Firefight

Sending a breach team onto a mined obstacle while the far side still has effective fire is a mass-casualty event. Suppress and obscure first — the breach team only survives because the enemy is down and blind.

Not Isolating the Breach Point

If the SBF doesn’t isolate the breach point, the enemy concentrates every weapon on the two men working the wire. Suppress the adjacent positions specifically, not just the spot that fired.

Bunching at the Breach

A cluster of soldiers stacked at the obstacle is the target every enemy mortar and machine gun is registered on. Keep dispersion right up to the lane and move through it single file, fast.

Not Marking the Lane

An unmarked lane sends the next element into uncut wire or live mines. Mark the entrance, the far side, and the width per SOP so every follow-on man flows through the exact cleared path.

Firing Across the Breach Point

A base of fire that never shifts off the breach point kills its own breach team. Shift direct fire off the breach as the team reduces it, and keep suppressing everything else.

Rushing the Far Side Unsecured

Pouring the platoon through before the far side is secured turns the lane into a funnel into the enemy’s guns. Secure the far lip, widen the breach, post guides — then pass the force.

// SOURCES

References

ATP 3-21.8 — Infantry Rifle Platoon and Squad, Jan 2024 (Appendix E, Battle Drill 8: Breach of a Mined Wire Obstacle · 07-PLT-D9412) · TC 3-21.76 — Ranger Handbook · TC 3-21.8 — Infantry Platoon and Squad Collective Tasks · Personal experience: Sapper Leader Course, live-fire breach lanes, JRTC rotations, Ranger School
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