U.S. Marines conduct a close-quarters battle drill at an urban terrain training facility
// FIELD MANUAL · PATROLLING & TACTICS · 2026
TACTICS · BATTLE DRILLS · DOCTRINE

Knock Out a Bunker

CLOSE-QUARTERS BATTLE DRILL · ALPHA CO, FLEET ANTI-TERRORISM SECURITY TEAM, CENTRAL COMMAND · URBAN TERRAIN VILLAGE · APR 24, 2025 · OFFICIAL U.S. PHOTO

WRITTEN BY A RANGER GRADUATE · REAL EXPERIENCE · ZERO SPONSORED OPINIONS

A bunker is a problem you cannot shoot your way through from the front — you suppress it, flank it to its blind side, and kill it with a grenade through the aperture. This is Knock Out a Bunker, step by step: fire superiority, a covered flank, and a violent clear, with an animated top-down walkthrough of the whole drill.

BD 5 SQUAD DRILL ANIMATED WALKTHROUGH ATP 3-21.8 SOURCED ZERO SPONSORED OPINIONS
// BATTLE DRILL 5 · SQUAD
UPDATED OCT 27, 2026

Knock Out a Bunker

Bunkers are built to beat frontal fire. Beating one is a base of fire that wins the firefight, an assault element that flanks to the blind side under that fire, and a grenade through the aperture. This page is the squad drill against a single bunker, the fight a nine-man squad can win: A Team on the gun, B Team on the flank, then both teams through to the limit of advance. Two bunkers that cover each other is the platoon version of this drill. Here is the squad drill, step by step, the way it runs on the ground.

// STEP-BY-STEP AUTOMATION

Interactive Walkthrough

Hit play and watch the drill unfold from above, or step through it at your own pace. Gold is A Team, blue is B Team, white is the squad leader, red is the enemy. Every movement on the map matches the written steps below.

// BD 5 · KNOCK OUT A BUNKER · SQUAD (9 PAX) TOP-DOWN · 1 PX = 0.5 M · CONTOURS EVERY ~5 M
WOODLINE DRAW / TRAIL MG BUNKER MG BUNKER CLEAR · MARKED PER SOP MG BUNKER ARC · 110° BLIND SIDENO PORT, NO VIEW // MOVEMENTSQUAD COLUMN, FIRE TEAM WEDGESA TEAM LEADS, SL CENTER, B TRAILSARs ON OPPOSITE FLANKSWATCH FOR SPOIL, CUT LANES, WIRE MG FIRE FROM A CONCEALED BUNKER // CONTACT: THE 3 DsDIRECTION: "TWELVE O'CLOCK, ON THE HILL"DISTANCE: "ONE FIFTY"DESCRIPTION: "BUNKER, MG, BEHINDTHE WIRE. ONE PORT, NO OTHERS SEEN" B TEAM: FLANK + REAR SECURITY // A TL FIRE COMMANDS AT THE LCC"SAW, BUNKER, TWELVE O'CLOCK, ONEFIFTY. CYCLIC. FIRE!" THEN "RAPID.""GRENADIER, 40 MIKE-MIKE ON THEPORT. FIRE!" TL + RM: RIFLES ONTHE PORT. FOUR GUNS, ONE HOLE. A TEAM ON LINE BEHIND THE BERM: THE PORT IS SUPPRESSEDSL: SALUTE TO THE PL // READ THE OBJECTIVEONE BUNKER, ONE PORT, NO SECONDPOSITION COVERING IT: A SQUADCAN TAKE THIS. TWO BUNKERS THATCOVER EACH OTHER IS A PLATOONDRILL. REPORT IT AND WAIT FORTHE GUNS. // THE FLANKBLIND SIDE: EAST OF THE BUNKER,OUTSIDE THE ARC, BEHIND ITS OWNWALL. THE WIRE SITS INSIDE THE ARC.ROUTE: RIGHT, THROUGH THE WOODS.B TEAM ASSAULTS. A STAYS ON THE GUN COVERED + CONCEALED ROUTENEVER IN FRONT OF A'S GUNS 40MM + HAND SMOKE BETWEENTHE PORT AND THE ROUTE SL REQUESTS IDF + SMOKETHROUGH THE PL ASSAULT POSITION: LAST COVEREDAND CONCEALED SPOT, BLIND SIDE BUDDY TEAM 1: TL + AR SET,COVERING THE EXIT AND THE WALLBUDDY TEAM 2: GR + RMWAIT FOR THE SHIFT // SHIFT FIREB TL SIGNALS "SET" (RADIO + VISUALPER SOP). ALL FOUR A GUNS SHIFT TOTHE WEST EDGE OF THE PORT, THE FARSIDE FROM B. THE PORT STAYSSUPPRESSED. NO ROUND NEAR B TEAM. // LIFTGRENADIER IS AT THE WALL: A LIFTSOFF THE BUNKER COMPLETELY. THEGUNS STAY UP, SAFETIES OFF, ANDWATCH THE FLANKS AND THE FAR SIDEFOR THE POSITION YOU HAVE NOT SEEN. A: GUNS UP, WATCHING THE FLANKS COOK OFF 2 SEC · "FRAG OUT"THROUGH THE APERTURERM COVERS THE EXIT ENTER ON THE BLAST: RM FIRST,GR BEHIND HIM. CLEAR IT FOR REALTL + AR JOIN. INSPECT, MARK, SIGNAL // ASSAULT THROUGHBUNKER DEAD. BOTH TEAMS ON LINE,HIGH READY, NO RUSHES. A UP THEWEST SIDE, CLEAR OF THE WIRE. BON LINE EAST OF THE BUNKER. SLBETWEEN THEM. NOBODY IN FRONT OFANOTHER MAN. NOBODY STOPS ON IT. A TEAM ON LINE, WEST OF THE WIREB TEAM ON LINESL LOA · 35 M PAST THE BUNKER// LOA DRILLSSECTORS OUT, WEAPONS UPBUDDY RELOAD, REPOSITION WEAPONSHEADCOUNT + SENSITIVE ITEMSNEVER SIT ON THE BUNKER: IT ISREGISTERED FOR ENEMY IDF EVERY RIFLE ON THE FAR SIDE EPW / CLEARANCE: THE RIFLEMEN MOVE TOGETHER BEHIND THE LINE,BACK-CLEAR THE BUNKER · COUNT EKIA + WEAPONS · 5 S'S · BIP THE GUNAID & LITTER: THE GRENADIERS (RED RINGS) // SPECIAL TEAMSSQUAD STAYS ON LINE AT THE LOA.EPW / CLEARANCE: A RM + B RM, TOGETHER.BACK-CLEAR THE BUNKER AS A PAIR,COUNT EKIA + WEAPONS, 5 S's.DEMO RIDES WITH THEM: BIP THE GUN.AID + LITTER: A GR + B GR. NEVER THESAW GUNNER. BIGGER MEN CARRY.TLs STAY ON THE LINE. TIME HACK ON. OFF THE X: 1,000 M OR ONE TERRAINFEATURE AWAY. HIS QRF AND IDF ARE COMING(NOT TO SCALE) CONSOLIDATION POINT 360: EVERY MAN ON A KNEE,FACING OUT. SL IN THE MIDDLE // CONSOLIDATESECURITY FIRST: 360, SECTORSACE BY TEAM LEADER: AMMO,CASUALTIES, EQUIPMENTCROSS-LEVEL MAGS: B GIVES TO A,THE BASE OF FIRE SHOT THE MOSTWATER, SENSITIVE ITEMS, SITREP TOTHE PL, CONTINUE THE MISSION TL AR GR RM SL TL AR GR RM N 50 M A TEAM B TEAM SQUAD LEADER ENEMY HILL 188 · PREPARED POSITION EXIT APERTURE SPOIL PROTECTIVE WIRE LCC · LOW BERM
// PHASE 0 OF 12

// LEADER FOCUS

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// THE STANDARD

Task · Conditions · Standards

// TASK

Knock out an enemy bunker from which the unit is receiving fire: suppress it with a base of fire, maneuver an assault element along a covered route to its blind side, and destroy the bunker by grenade and assault, then push through to the limit of advance and consolidate off the objective.

// CONDITIONS

The squad is moving tactically as part of a larger force when the enemy initiates contact from a single concealed bunker. A mutually supporting pair is the platoon drill. All or part of the unit is receiving accurate direct fire.

// STANDARDS

The unit destroys the designated bunker by killing, capturing, or forcing the withdrawal of the enemy, while keeping the base of fire from masking the assault. The unit maintains a sufficient fighting force to repel a counterattack and continue operations.

// THE SEQUENCE

The Full Sequence

// REHEARSE IT FIRST

Squads that walk this drill on a terrain model before stepping off run it clean the first time live — build the objective, talk every phase.

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// TALK THE DRILL

Comms & Reports

The 3 D’s — Calling the Bunker

Whoever spots the aperture passes it so the squad can mass fire on it.

  • Distance — “One fifty!”
  • Direction — clock direction / TRP
  • Description — “Bunker, MG, treeline!”

Fire Commands (ADDRAC)

The base-of-fire team leader masses fire on the aperture: every gun, one hole.

  • Alert · Direction · Description
  • Range · Assignment — “SAW, cyclic!” to win it, then “rapid”; “Grenadier, 40 mike-mike on the port” · Control

The Lift / Shift Signal

The rehearsed signal that moves the guns off the assault’s approach:

  • Shift — fire moves to the far side of the bunker
  • Lift — fire comes off the bunker before the grenadier is at the wall; the guns stay up and watch the flanks and the far side
  • Signal is unmistakable — voice, pyro, or visual per SOP

On the Bunker — Buddy-Team Talk

Two-man drill at the aperture, called out loud:

  • “COVERING THE EXIT” — one man on the doorway
  • “COOK-OFF — FRAG OUT!” — two-second cook, then through the aperture
  • “CLEAR!” — after entry and clearing

SALUTE Report — to the PL

Sent so the platoon knows what you found and can push enablers:

  • Size · Activity · Location
  • Unit · Time · Equipment (number/location of bunkers, wire, trenches)

ACE Report — On the Objective

Team leaders report to the SL after the clear:

  • Ammo — count and cross-level: the base of fire shot the most, so the assault team gives up mags until everyone is even
  • Casualties — treat and evac priority
  • Equipment — sensitive items, SLMs, weapons up
// WRITE IT DOWN

SALUTE, ACE, and every report above gets written, not memorized — in the all-weather leader book that’s standard issue for a reason.

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Where Squads Fail This Drill

Assaulting Before Fire Superiority

Moving an assault element before the base of fire owns the firefight feeds men into interlocking bunker fire. Win the firefight first — the assault only lives because the aperture can’t be worked.

Assuming It Is Alone

Bunkers are usually built to cover each other. The squad drill is one bunker. If the one that fired has a second one covering it, nine men do not have the odds: report it, keep the gun up, and let the platoon run the drill with a full support element. Keep looking for the second one the whole way through.

Masking the Base of Fire

An assault element that drifts into its own base of fire’s gun-target line forces the guns to stop early — and the bunker comes back to life. Move on the covered route, clear of the lane.

Throwing a Live Grenade Straight In

A grenade with a full fuse can be thrown back out before it cooks. Cook it off for two seconds (no more), announce “FRAG OUT,” and put it through the aperture — and always cover the exit.

Reporting Clear Without Clearing

A bunker called clear that still has a live enemy inside reopens fire behind the platoon. Enter on the detonation, clear it for real, then inspect and mark it per SOP.

No Security After the Clear

Consolidating on a cleared bunker with no security out invites a counterattack or the next position’s fire. Push through to the limit of advance with sectors out the instant the position is clear.

// SOURCES

References

ATP 3-21.8 — Infantry Rifle Platoon and Squad, Jan 2024 (Appendix E, Battle Drill 5: Knock Out a Bunker · 07-SQD-D9406) · TC 3-21.76 — Ranger Handbook · TC 3-21.8 — Infantry Platoon and Squad Collective Tasks · Personal experience: live-fire bunker lanes, JRTC rotations, Ranger School
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